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Mechanics-Dynamics-Aesthetics (MDA) is a design framework that
helps video game designers (and the software developers who work with them)
understand what effect a game's rules, player capabilities and setting have
on the success of a game. The framework was developed as part of a game
design and tuning workshop held in in San Jose, California around the turn of
the century.
The MDA framework supports the idea that from a developer's point of
view, successful games are a collection of loosely-couple discrete outputs.
The framework encourage developers and designers to correlate design elements
with software deliverables. The framework supports a formal, iterative
approach to design and tuning in which each component of the MDA
framework provides a unique view of the game's design.
Mechanics refers to the ways in which the game's programming code
affects the game. Mechanics themselves are generally not observable, but
their effect can be felt and observed through interactions. Dynamics are the
observable results engendered by the game's mechanics and aesthetics refers
not only to the visual appearance of a game, but also to the player's
emotional responses when playing the game.
If a designer is tuning the mechanics of the game, for example, he or
she might analyze the game's software artifacts. If the designer is tuning
dynamics, on the other hand, he or she might look at user input options and
if the designer is tuning aesthetics, he or she might focus ways to encourage
the player to play for longer periods of time.
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A graphics processing unit (GPU) is a computer chip that performs rapid mathematical calculations, primarily for the purpose of rendering images. A GPU may be found integrated with a central processing unit (CPU) on the same circuit, on a graphics card or in the motherboard of a personal computer or server. In the early days of computing, the CPU performed these calculations. As more graphics-intensive applications such as AutoCAD were developed; however, their demands put strain on the CPU and degraded performance. GPUs came about as a way to offload those tasks from CPUs, freeing up their processing power. NVIDIA, AMD, Intel and ARM are some of the major players in the GPU market. GPU vs. CPU A graphics processing unit is able to render images more quickly than a central processing unit because of its parallel processing architecture, which allows it to perform multiple calculations at the same time. A single CPU does not have this capability, although multi...
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