Skip to main content

Client-server model

Client-server is a relationship in which one program (the client) requests a service or resource from another program (the server). At the turn of the last century, the label client-server was used to distinguish distributed computing by personal computers (PCs) from the monolithic, centralized computing model used by mainframes.
Today, computer transactions in which the server fulfills a request made by a client are very common and the client-server model has become one of the central ideas of network computing. The client establishes a connection to the server over a local area network (LAN) or wide-area network (WAN), and once the server has fulfilled the client's request, the connection is terminated. Because multiple client programs share the services of the same server program, a special server called a daemon may be activated just to await client requests.

Until recently, the majority of network traffic was between clients and servers, a traffic pattern known as north-south. Increasingly, however, the volume of east-west (server to server) traffic has grown as a result of virtualization and data center trends such as cloud computing and converged infrastructure. The change is reflected in the way Chief Security Officers (CSOs) and network administrators are moving from a centralized security model designed to protect the confidentiality, integrity and availability (CIO triad) of network data within a perimeter to a distributed security model that focuses more on controlling individual user access to services and data, and auditing their behavior to ensure compliance with policies and regulations.

Client-server protocols

Clients typically communicate with servers by using the TCP/IP protocol suite. TCP is a connection-oriented protocol, which means a connection is established and maintained until the application programs at each end have finished exchanging messages. It determines how to break application data into packets that networks can deliver, sends packets to and accepts packets from the network layer, manages flow control and handles re-transmission of dropped or garbled packets as well as acknowledgment of all packets that arrive. In the Open Systems Interconnection (OSI) communication model, TCP covers parts of Layer 4, the Transport Layer, and parts of Layer 5, the Session Layer.

In contrast, IP is a connectionless protocol, which means that there is no continuing connection between the endpoints that are communicating. Each packet that travels through the Internet is treated as an independent unit of data without any relation to any other unit of data. (The reason the packets do get put in the right order is because of TCP.) In the Open Systems Interconnection (OSI) communication model, IP is in layer 3, the Networking Layer.

Comments

Popular posts from this blog

Black swan

A  black swan event  is an incident that occurs randomly and unexpectedly and has wide-spread ramifications. The event is usually followed with reflection and a flawed rationalization that it was inevitable. The phrase illustrates the frailty of inductive reasoning and the danger of making sweeping generalizations from limited observations. The term came from the idea that if a man saw a thousand swans and they were all white, he might logically conclude that all swans are white. The flaw in his logic is that even when the premises are true, the conclusion can still be false. In other words, just because the man has never seen a black swan, it does not mean they do not exist. As Dutch explorers discovered in 1697, black swans are simply outliers -- rare birds, unknown to Europeans until Willem de Vlamingh and his crew visited Australia. Statistician Nassim Nicholas Taleb uses the phrase black swan as a metaphor for how humans deal with unpredictable events in his 2007...

A Graphics Processing Unit (GPU)

A graphics processing unit (GPU) is a computer chip that performs rapid mathematical calculations, primarily for the purpose of rendering images. A GPU may be found integrated with a central processing unit (CPU) on the same circuit, on a graphics card or in the motherboard of a personal computer or server. In the early days of computing, the CPU performed these calculations. As more graphics-intensive applications such as AutoCAD were developed; however, their demands put strain on the CPU and degraded performance. GPUs came about as a way to offload those tasks from CPUs, freeing up their processing power. NVIDIA, AMD, Intel and ARM are some of the major players in the GPU market. GPU vs. CPU A graphics processing unit is able to render images more quickly than a central processing unit because of its parallel processing architecture, which allows it to perform multiple calculations at the same time. A single CPU does not have this capability, although multi...

6G (sixth-generation wireless)

6G (sixth-generation wireless) is the successor to 5G cellular technology. 6G networks will be able to use higher frequencies than 5G networks and provide substantially higher capacity and much lower latency. One of the goals of the 6G Internet will be to support one micro-second latency communications, representing 1,000 times faster -- or 1/1000th the latency -- than one millisecond throughput. The 6G technology market is expected to facilitate large improvements in the areas of imaging, presence technology and location awareness. Working in conjunction with AI, the computational infrastructure of 6G will be able to autonomously determine the best location for computing to occur; this includes decisions about data storage, processing and sharing.  Advantages of 6G over 5G 6G is expected to support 1 terabyte per second (Tbps) speeds. This level of capacity and latency will be unprecedented and wi...